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Rafidelis
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Monster Album - Bestiary [Version 1.0] Empty Monster Album - Bestiary [Version 1.0]

le Sam 21 Nov 2009 - 2:55
Album Monster - Bestiary
By: Rafidelis - Version: 1.0

Introduction


This script creates an album of monsters, or one where bestiario are presented
characteristics of the monsters of the game.
As soon as you battle in the game, all the monster battles are added to the Bestiary, but you can also add monsters without the need to fight to see that the instuctions in the script.

Features

(*) Display a background image for each Monster
(*) Displays a default background image for the monsters who do not receive a background image separate action.
(*) If you do not use images, is used the option "Crop Battler", which creates a sort of frame with the edges of the battlers monsters.
(*) Window with Data Bestiary, such as percent complete.
(*) Easy creation of the description of the monsters Bestiary (See Instructions)
(*) Fast and easy customization.

Screenshots]

Using Background Image:
Monster Album - Bestiary [Version 1.0] Rafidelismonsteralbum2p

Without the option to use background image, it creates a 'framework' in the monster battler.
Monster Album - Bestiary [Version 1.0] RafidelisMonsterAlbum1EN-NoImage

More Images:

Spoiler:

Monster Album - Bestiary [Version 1.0] RafidelisMonsterAlbum1EN

Monster Album - Bestiary [Version 1.0] RafidelisMonsterAlbum3EN

Demo

Monster Album - Bestiary [Version 1.0] Botaumdownload04dm0


Instructions

Well, all instructions are in the script, but the main one I'll post here for everyone to understand.

1st Paste the script above the Main, right in the following section, edit the constants in Module Rafidelis::Bestiary_System if you wish.
2st Creating the outline of a monster, using the 'History' tab in 'Enemies' Database.

Note: If you already use a script that uses the command 'History', and want another way to describe the creation of monsters, please contact me.


1st With the RMVX opened, press the F9 key or open the Database icon in the toolbar RPGMakerVX, select the tab Enemies.
2st In the lower right corner, the command 'History' type a description of the monster of the following ways:

(1) -
Code:
"This and the description of a monster, with only 1 line."
Thus, the description of the monster takes up only one line, this is a practical and simple way to add descriptions


(2)
Code:
 
  d = [] # Never forget to add this line
  d [0] = "This is the first line of the monster"
  d [1] = "This is the second line of the description of the monster"
  d # never forget this line also

Thus the description of the monster can contain up to 2 lines, note that the first and last line should always be write.The # are ignored.


Terms and Conditions



- If you use this script, you do not have to include my name in credits, but I'd like you to give the deserved credits; D
- You can use this script on non-commercial games, if you want to use in some commercial game, please get in touch with me and we entered into an agreement.
- You can distribute / modify / edit this script, but can not withdraw the name of the author and not the link to the forum ReinoRpg.
- Enjoy D;
spartozu
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Monster Album - Bestiary [Version 1.0] Empty Re: Monster Album - Bestiary [Version 1.0]

le Sam 21 Nov 2009 - 12:17
Thanks you Rafidelis good work ^^


Dernière édition par spartozu le Dim 22 Nov 2009 - 15:48, édité 1 fois
ZangtherOld
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le Sam 21 Nov 2009 - 12:25
Thanks, I think I'm gonna use it in my game :P
Snake_SW
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le Sam 21 Nov 2009 - 12:32
For me too, the script it is really very well. Thanks

Edit:- you need RGSS200E.dll for playing (put the dll in project from the demo).
-vous avez besoin du RGSS200E.dll pour pouvoir jouer à son projet (mettre le dll dans le projet de le demo).
Rafidelis
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le Dim 22 Nov 2009 - 15:29
Thank you all for the compliments ;D
If anyone has any idea how to improve the script, please post.
ZangtherOld
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le Jeu 26 Nov 2009 - 11:17
Hello, I have a little problem with your script.

In a fight, I have a monster who's transform into a another when his life is low. But when a kill that monster, I have only the first monster in the bestiary.
What I want to know is how can I do to make the two appear as if I had killed them.

Thanks for the answers ^^


Traduction en FR pour ceux qui pourraient aussi me répondre

Salut, j'ai un petit problème avec ton script.

Dans un combat, j'ai un monstre qui se transforme en un autre quand sa vie est basse. Mais quand je tue ce monstre, je n'ai que le premier dans le bestiaire.
Ce que je voudrais savoir c'est comment je peux faire pour que les deux apparaissent comme si je le avais tués.

Merci pour les réponses ^^
Rafidelis
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le Jeu 26 Nov 2009 - 23:11
Are you using any script, which transforms monsters when he is dying?
I'm not sure, but I think I can edit to work the way you want.

See you later.
ZangtherOld
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Monster Album - Bestiary [Version 1.0] Empty Re: Monster Album - Bestiary [Version 1.0]

le Ven 27 Nov 2009 - 0:17
I use the script for a SideView System Battle. This one : http://www.rpgrevolution.com/forums/index.php?showtopic=18304
But to transform the monster I use an event in the group thumbnail into the database.
As that :
Monster Album - Bestiary [Version 1.0] Event-10

And when I kill the monster, I have only "Épouvantail" in the Bestiary. What I want is to know how can I do to make appear the two into the bestiary.

Is it possible ?
Rafidelis
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le Ven 27 Nov 2009 - 2:40
Hello, I fixed the bug of the monster transformation.
I updated the demo to download, however that you do not need to download the demo, I'll leave here a code, it's only you paste it below the Bestiary script:

Code:

#==============================================================================#
# Game_Enemy                                                                  #
#------------------------------------------------------------------------------#
# Classe é responsável pelas informações inimigos durante a batalha.          #
# Esta classe é utilizada pela classe Game_Troop ($game_troop).                #
#==============================================================================#
class Game_Enemy < Game_Battler 
  #--------------------------------------------------------------------------
  # Transformation
  # Bug Descoveredy by Zangther(wwww.rpgmakervx-fr.com) Thanks
  #    enemy_id : ID do inimigo a se transformar
  #--------------------------------------------------------------------------
  alias rafidelis_bestiary_transform transform
  def transform(enemy_id)
    rafidelis_bestiary_transform(enemy_id)
    $data_bestiary.monsters_discovered[enemy_id-1] = true
    $data_bestiary.monsters_encountered[enemy_id-1] += 1
  end
end

Thank you for reporting the bug friend, you helped me a lot.
See you Later.
spartozu
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le Ven 27 Nov 2009 - 7:18
Thanks you Rafidelis I had this problem too .
ZangtherOld
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le Ven 27 Nov 2009 - 13:49
Thanks for the bugfix but you have to now that you don't need to quote me in the script ^^
Rafidelis
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le Sam 28 Nov 2009 - 22:12
No problem about the quote you in the script, you deserved for helping me find this BUG.
Anything, you just say that I solve (h)
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Monster Album - Bestiary [Version 1.0] Empty Re: Monster Album - Bestiary [Version 1.0]

le Dim 29 Nov 2009 - 10:38
Hello I would know if it's possible to modify this script for insert an picture instead of the battler ?
Sorry for my bad english.


Hello! I wanna know if a modification of this script is possible, in order to insert a picture instead the battler?
Thanks Wink

Mist' : Corrigé Wink
(En espérant que ma correction ne comporte pas de fautes... ^^")
Rafidelis
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le Mar 1 Déc 2009 - 14:42
Just one thing, you want a picture for each monster?
Or a picture for all monsters?
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le Mar 1 Déc 2009 - 16:50
I want to insert a picture for each monster.

PS: Merci Mist pour la correction. La langue que je parle le mieux c'est le français^^
Rafidelis
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le Mar 1 Déc 2009 - 23:55
Hello, thanks for the explanation.
Your script is as follows:
Spoiler:

Code:

module Rafidelis
  module Bestiary_System   
    Pictures = [] # Don't modify.
    Pictures[1] = "Image Name.extension"
# Pictures[monster_id] = "image name.extension"
# Pictures[2] = "Battler.jpg" or Pictures[2] = "Battler.png" etc.
  end
end   
#==============================================================================#
# [** Window_Bestiary Status **]                                              #
#------------------------------------------------------------------------------#
#  (*) Esta Janela exibe os dados dos monstros na Scene do Bestiario.          #
#==============================================================================#
class Window_Bestiary_Status < Window_Base
  #============================================================================#
  #  (*) Desenhar o grafico do battler do inimigo selecionado                  #
  #----------------------------------------------------------------------------#
  def draw_battler
    if Use_BackGround_Graphic  # Se estiver usando imagem de fundo
      draw_background         
    else                        # Se não estiver
      draw_square
    end
    path = "Graphics/Bestiary/" # Pasta com as imagens de Fundo
    if Pictures[@monster_id+1] != nil
      filename = Pictures[@monster_id+1]
      if File.exist?(path + filename)
        bitmap = Cache.bestiary(filename)
        pos = calcule_bitmap_coordinates(bitmap)
        x = pos[0] ; y = pos[1]
        self.contents.blt(x,y,bitmap,bitmap.rect)
        bitmap.dispose
      end
    end
  end
end

Where the constant Pictures are where they should be placed the name of the images for each monster, like this:
Pictures [Monster ID] = "Image Name.extension"

Images must be in the 'Graphics/Bestiary' folder.
For the script to work,paste it just below the Bestiary script OR above main.
See you (hopefully not forgotten anything)

Look at the test I did:

Spoiler:

Lorsque la contante
Les photos sont là où ils devraient être placés le nom des images pour chaque monstre, comme ceci:
Photos [ID Monster] = "nom.extension Image"

Les images doivent être dans le Bestiaire.
Pour le script à travailler, afin col est juste au-dessous le script ci-dessus Bestiaire ou principal.
See you (on l'espère ne rien oublier)

Regardez le test que j'ai fait:


Sorry for my english or french,it's very bad. @___@ (Google Translator detected)
Spoiler:

Monster Album - Bestiary [Version 1.0] 25852219
Love rpg
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le Mer 2 Déc 2009 - 14:24
Monster Album - Bestiary [Version 1.0] 657562 THANKS it's very good and very easy to use.

I will put you in my credits.
Rafidelis
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le Mer 2 Déc 2009 - 14:45
Thanks for congrtulations,and credits.
Monster Album - Bestiary [Version 1.0] 657562

See you Later.
Jojo la vache AKA la fail
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le Mer 2 Déc 2009 - 16:39
Monster Album - Bestiary [Version 1.0] 354280 Wow...

This script was very cool...
We want you, guy ! Monster Album - Bestiary [Version 1.0] 434126
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le Ven 4 Déc 2009 - 20:59
What is the maximum size of the pictures please?
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le Mer 6 Jan 2010 - 15:01
Thank you for this Script, it's so amazing !
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Date d'inscription : 13/09/2009

Monster Album - Bestiary [Version 1.0] Empty Re: Monster Album - Bestiary [Version 1.0]

le Mer 6 Jan 2010 - 15:10
This script is very cool !
Thank you Rafidelis.
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le Mer 17 Oct 2012 - 18:13
Désolé pour le nécropost mais le lien de téléchargement ne marche plus ! Quelqu'un pourrait le remettre ou m'envoyer un MP avec le script, s'il vous plai ? Merci d'avance !
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