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Naasmar
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Nombre de messages : 185
Age : 22
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Date d'inscription : 15/03/2008

Annulation script [RESOLU] →Pas de flood.

le Ven 5 Juin 2009 - 20:51
Bonjour à tous et à toutes, j'ai un problème, quand je fait mon intro il y a le script name Pop-Up qui s'affiche :

Spoiler:
Code:
#==============================================================================
# ** Map Name Popup
#-------------------------------------------------------- :curé️: ----------------------
©️ Dargor, 2008
#  11/05/08
#  Version 1.5
#------------------------------------------------------------------------------
#  VERSION HISTORY:
#  - 1.0 (06/03/08), Initial release
#  - 1.1 (19/03/08), Added support for areas
#  - 1.2 (26/04/08), Added revert exclusion option
#  - 1.3 (11/05/08), Script restructuration
#  - 1.4 (11/05/08), Added support for enabling/disabling popups
#  - 1.5 (11/05/08), Added 'show' functions
#------------------------------------------------------------------------------
#  INSTRUCTIONS:
#  - Paste this above main
#  - Edit the Exclude_Maps array in the Map_Name_Popup module
#  - Edit the Exclude_Areas array in the Map_Name_Popup module
=begin
-You can now prevent the window from showing up using
$game_system.map_name_disabled = true/false
$game_system.area_name_disabled = true/false

-You can also force the window to show up using
$scene.show_map_name
$scene.show_area_name

-Note that these two methods can be called with an argument to force the window to open even
if they have already been opened.
$scene.show_map_name(true)
$scene.show_area_name(true)
=end
#==============================================================================

#==============================================================================
#  ** Map Name Popup Configuration
#==============================================================================

module Map_Name_Popup
  # These maps will not popup the name window
  Exclude_Maps = [2,5,7, 17, 36, 44, 54, 61]
  # These areas will not popup the name window
  Exclude_Areas = []
  # Revert exclusion
  Revert_Exclusion = true
end

#==============================================================================
# ** RPG::Area
#------------------------------------------------------------------------------
#  Data class for areas.
#==============================================================================

class RPG::Area
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :show_name
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------
  alias dargor_vx_area_initialize initialize
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    dargor_vx_area_initialize
    @show_name = false
  end
end

#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
#  This class handles system-related data. Also manages vehicles and BGM, etc.
# The instance of this class is referenced by $game_system.
#==============================================================================

class Game_System
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :map_name_disabled
  attr_accessor :area_name_disabled
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------
  alias dargor_vx_map_name_initialize initialize
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    dargor_vx_map_name_initialize
    @map_name_disabled = false
    @area_name_disabled = false
  end
end

#==============================================================================
# ** Game_Player
#------------------------------------------------------------------------------
#  This class handles maps. It includes event starting determinants and map
# scrolling functions. The instance of this class is referenced by $game_map.
#==============================================================================

class Game_Player < Game_Character
  #--------------------------------------------------------------------------
  # * Area ID
  #--------------------------------------------------------------------------
  def area_id
    for area in $data_areas.values
      return area.id if in_area?(area)
    end
  end
end

#==============================================================================
# ** Game_Map
#------------------------------------------------------------------------------
#  This class handles maps. It includes scrolling and passage determination
# functions. The instance of this class is referenced by $game_map.
#==============================================================================

class Game_Map
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :show_name
  #--------------------------------------------------------------------------
  # Alias Listing
  #--------------------------------------------------------------------------
  alias dargor_map_name_window_setup setup
  #--------------------------------------------------------------------------
  # * Setup
  #    map_id : map ID
  #--------------------------------------------------------------------------
  def setup(map_id)
    dargor_map_name_window_setup(map_id)
    @show_name = true
  end
  #--------------------------------------------------------------------------
  # * Get Map ID
  #--------------------------------------------------------------------------
  def name
    map_infos = load_data("Data/MapInfos.rvdata")
    name = map_infos[@map_id].name
    name.gsub!(/\\N\[([0-9]+)\]/i) { $game_actors[$1.to_i].name }
    return name
  end
end

class Scene_Map < Scene_Base
  def show_map_name(forced=false)
    $game_map.show_name = true
    @spriteset.show_map_name(forced=false)
  end
  def show_area_name(forced=false)
    @spriteset.show_area_name(forced=false)
  end
end

#==============================================================================
# ** Spriteset_Map
#------------------------------------------------------------------------------
#  This class brings together map screen sprites, tilemaps, etc. It's used
# within the Scene_Map class.
#==============================================================================

class Spriteset_Map
  #--------------------------------------------------------------------------
  # Alias Listing
  #--------------------------------------------------------------------------
  alias dargor_spriteset_name_window_initialize initialize
  alias dargor_spriteset_name_window_update update
  alias dargor_spriteset_name_window_dispose dispose
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    create_windows
    dargor_spriteset_name_window_initialize
    update
  end
  #--------------------------------------------------------------------------
  # * Create Windows
  #--------------------------------------------------------------------------
  def create_windows
    @map_name_window = Window_MapName.new
    @area_name_window = Window_MapName.new
  end
  #--------------------------------------------------------------------------
  # * Show Map Name
  #--------------------------------------------------------------------------
  def show_map_name(forced=false)
    unless forced
      return if $game_system.map_name_disabled
    end
    if $game_map.show_name
      @map_name_window.show_name($game_map.name, 128)
    end
  end
  #--------------------------------------------------------------------------
  # * Show Area Name
  #--------------------------------------------------------------------------
  def show_area_name(forced=false)
    unless forced
      return if $game_system.area_name_disabled
    end
    for area in $data_areas.values
      if $game_player.in_area?(area) and area.show_name
        if Map_Name_Popup::Revert_Exclusion
          return unless Map_Name_Popup::Exclude_Areas.include?(area.id)
        else
          return if Map_Name_Popup::Exclude_Areas.include?(area.id)
        end
        @area_name_window.show_name(area.name, 128, true)
        area.show_name = false
      else
        area.show_name = true unless $game_player.in_area?(area)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    dargor_spriteset_name_window_update
    show_map_name
    show_area_name
    @map_name_window.update
    @area_name_window.update
  end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    dargor_spriteset_name_window_dispose
    @map_name_window.dispose
    @area_name_window.dispose
  end
end

#==============================================================================
# ** Window_MapName
#------------------------------------------------------------------------------
#  This window shows the map name when the player is transfered.
#==============================================================================

class Window_MapName < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(name="", count=128)
    super(0, 0, 544, 64)
    self.visible = false
    self.openness = 0
    @name = name
    @count = count
    @in_area = false
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    #return unless $game_map.display_name
    self.visible = true
    self.contents.clear
    self.contents.font.color = normal_color
    align = @in_area ? 0 : 1
    self.contents.draw_text(0,0,504,32,@name,align)
    gw = contents.text_size(@name).width
    gc1 = Color.new(255,255,255)
    gc2 = Color.new(0,0,0,0)
    self.contents.gradient_fill_rect(0, WLH, gw, 2, gc1, gc2) if @in_area
    $game_map.show_name = false
  end
  #--------------------------------------------------------------------------
  # * Show Name
  #--------------------------------------------------------------------------
  def show_name(name=@name, count=@count, in_area=false)
    unless in_area
      return if $game_map.show_name == false
    end
    if Map_Name_Popup::Revert_Exclusion
      return unless Map_Name_Popup::Exclude_Maps.include?($game_map.map_id)
    else
      return if Map_Name_Popup::Exclude_Maps.include?($game_map.map_id)
    end
    @name = name
    @count = count
    @in_area = in_area
    if @in_area
      self.openness = 255
      self.opacity = 0
      self.contents_opacity = 0
      self.y = 352
    else
      self.openness = 0
      self.opacity = 255
      self.contents_opacity = 255
      self.y = 0
    end
    refresh
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    unless $scene.is_a?(Scene_Map)
      self.visible = false
      return
    end
    if self.visible
      if @count == 0
        if @in_area
          self.contents_opacity -= 24
          self.visible = false if self.contents_opacity == 0
          return
        else
          self.openness -= 24
          self.visible = false if self.openness == 0
          return
        end
      end
      if @in_area
        self.contents_opacity += 24
      else
        self.openness += 24
      end
      @count -= 1
    end
  end
end

J'aimerais avoir la ligne du script qui me permette de l'enlever durant mon introduction jusqu'à la fin de celle-ci. S'il vous plaît, ça ne presse pas mais je comte présenter la démo de mon jeu bientôt. Merci d'avance Smile


Dernière édition par Azeroth le Ven 5 Juin 2009 - 23:25, édité 1 fois
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Mist'
Staffeux retraité

Nombre de messages : 3312
Age : 25
Localisation : France // Auvergne // Cantal
Distinction : Ours Barbu é_è [/Shamu']
Artiste de talent [Yama']
Date d'inscription : 22/12/2007
http://www.rpgmakervx-fr.com

Re: Annulation script [RESOLU] &#8594;Pas de flood.

le Ven 5 Juin 2009 - 22:47
Code:
module Map_Name_Popup
  # These maps will not popup the name window
  Exclude_Maps = [2,5,7, 17, 36, 44, 54, 61]
  # These areas will not popup the name window
  Exclude_Areas = []
  # Revert exclusion
  Revert_Exclusion = true
end

Dans la variable Exclude_Maps ci-dessus (dans le haut du script), ajoute l'ID de ta/tes maps où tu souhaite ne pas faire apparaître la popup entre les crochets, et n'oublie pas de séparer chaque ID par une virgule.

Voilà, passe en résolu si c'est bon Wink

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Naasmar
Membre

Nombre de messages : 185
Age : 22
Distinction : aucune
Date d'inscription : 15/03/2008

Re: Annulation script [RESOLU] &#8594;Pas de flood.

le Ven 5 Juin 2009 - 23:18
Merci beaucoup Mister' !
ALLER HOP ! [RESOLU]
Contenu sponsorisé

Re: Annulation script [RESOLU] &#8594;Pas de flood.

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