T. à la menthe Administrateur, Fondateur, Vieillard acariâtre


Nombre de messages: 3382 Age: 99 Localisation: Erem Vehyx Avertissements: Avertissements infinis |-) Distinction: Flooder invisible [Coco']
Maître vénéré [Les Kikoolol]
Champion de boxe et au lit ! :O [Wax]
Être Mythique [Sisitkt]
Papi T. qui a l'ostéoporose [Skillo]
Soldat Ikéa [Coco'] Date d'inscription: 16/12/2007
 | Sujet: Skip Title Dim 27 Juil 2008 - 21:30 | |
| This script skips the Title so that you can create presentations before it or start the game immediately | Code: | #====================================================================== # ¦ [RMVX] +Skip Title Script+ #------------------------------------------------------------------------------ # Version 1.0 # by Woratana [woratana@hotmail.com] # Traduit par: Ouroboros [metalic_puppets@hotmail.fr] pour RPG MAKER VX #http://rpgmakervx.1fr1.net # Release Date: 30/01/2008 # # Exclusivité pour RPG RPG Revolution # Exclusivité pour RPG MAKER VX http://rpgmakervx.1fr1.net #==============================================================================
class Skip_Title < Scene_Base
#------------------------------------------------------- # CONFIGURATION DU LIEU DE DEPART #------------------------------------------------------- MAP_ID = 2 # ID de la map où commence le joueur START_XY = [8,7] # Coordonées [X,Y] du point de départ START_MEMBER = [1,2,3] # Changer la valuer par les ID des personnages avec les quels le joueur va commencer le jeu #--------------------------------------------------------------------- # FIN DE LA CONFIGURATION DU LIEU DE DEPART #---------------------------------------------------------------------
def get_party_member if START_MEMBER != 0 $game_party.setup_starting_members_skip(START_MEMBER) else $game_party.setup_starting_members end end
def main if $BTEST battle_test else start end end
def start load_database create_game_objects get_party_member $game_map.setup(MAP_ID) $game_player.moveto(START_XY[0],START_XY[1]) $game_player.refresh $scene = Scene_Map.new $game_map.autoplay end
def load_database $data_actors = load_data("Data/Actors.rvdata") $data_classes = load_data("Data/Classes.rvdata") $data_skills = load_data("Data/Skills.rvdata") $data_items = load_data("Data/Items.rvdata") $data_weapons = load_data("Data/Weapons.rvdata") $data_armors = load_data("Data/Armors.rvdata") $data_enemies = load_data("Data/Enemies.rvdata") $data_troops = load_data("Data/Troops.rvdata") $data_states = load_data("Data/States.rvdata") $data_animations = load_data("Data/Animations.rvdata") $data_common_events = load_data("Data/CommonEvents.rvdata") $data_system = load_data("Data/System.rvdata") $data_areas = load_data("Data/Areas.rvdata") end
def load_bt_database $data_actors = load_data("Data/BT_Actors.rvdata") $data_classes = load_data("Data/BT_Classes.rvdata") $data_skills = load_data("Data/BT_Skills.rvdata") $data_items = load_data("Data/BT_Items.rvdata") $data_weapons = load_data("Data/BT_Weapons.rvdata") $data_armors = load_data("Data/BT_Armors.rvdata") $data_enemies = load_data("Data/BT_Enemies.rvdata") $data_troops = load_data("Data/BT_Troops.rvdata") $data_states = load_data("Data/BT_States.rvdata") $data_animations = load_data("Data/BT_Animations.rvdata") $data_common_events = load_data("Data/BT_CommonEvents.rvdata") $data_system = load_data("Data/BT_System.rvdata") end
def create_game_objects $game_temp = Game_Temp.new $game_message = Game_Message.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new end
def battle_test load_bt_database create_game_objects Graphics.frame_count = 0 $game_party.setup_battle_test_members $game_troop.setup($data_system.test_troop_id) $game_troop.can_escape = true $game_system.battle_bgm.play snapshot_for_background $scene = Scene_Battle.new end end
class Game_Party def setup_starting_members_skip(actor_list) @actors = [] for i in actor_list @actors.push(i) end end end |
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