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no0ony
Staffeux retraité

Nombre de messages : 2038
Age : 28
Localisation : Vosges (88)
Distinction : aucune
Date d'inscription : 15/04/2013

Script de région

le Mar 29 Mar 2016 - 21:30
Bonsoir, je voulais savoir si dans ce script il y avait possibilité que ce soit uniquement le héros qui soit restreint par les régions blocable et non les evenements, car pour animer les animaux ou autre pnj pas facile avec ces régions qui bloque tout.

Code:
#==============================================================================
#
# ? Yanfly Engine Ace - Move Restrict Region v1.03
# -- Last Updated: 2012.01.03
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================

$imported = {} if $imported.nil?
$imported["YEA-MoveRestrictRegion"] = true

#==============================================================================
# ? Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.23.08 - Added Feature: <all restrict: x>
# 2012.01.03 - Added Feature: <all restrict: x>
# 2011.12.26 - Bug Fixed: Player Restricted Regions.
# 2011.12.15 - Started Script and Finished.
#
#==============================================================================
# ? Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Not everybody wants NPC's to travel all over the place. With this script, you
# can set NPC's to be unable to move pass tiles marked by a specified Region.
# Simply draw out the area you want to enclose NPC's in on and they'll be
# unable to move past it unless they have Through on. Likewise, there are
# regions that you can prevent the player from moving onto, too!
#
#==============================================================================
# ? Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ? Materials/?? but above ? Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Map Notetags - These notetags go in the map notebox in a map's properties.
# -----------------------------------------------------------------------------
# <all restrict: x>
# <all restrict: x, x>
# Players and NPC's on the map will be unable to move past region x even if
# they have the "through" flag set. The only thing that can go past is if the
# player is using the debug through flag. Draw out the area you want to close
# the player and NPC's in with the regions and both will be unable to move onto
# any of those tiles marked by region x. If you want to have more regions
# restrict NPC's, insert multiples of this tag.
#
# <npc restrict: x>
# <npc restrict: x, x>
# NPC's on that map will be unable to move past regions x unless they have a
# "Through" flag on. Draw out the area you want to close NPC's in with the
# regions and the NPC's will be unable to move onto any of those tiles marked
# by region x. If you want to have more regions restrict NPC's, insert
# multiples of this tag.
#
# <player restrict: x>
# <player restrict: x, x>
# Players will not be able to move on tiles marked by region x unless the
# player has a "Through" flag on. Draw out the area you want to close the
# player in with the regions and the player will be unable to move past any of
# those tiles marked by region x. If you want to have more regions restrict the
# player, insert multiples of this tag.
#
#==============================================================================
# ? Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================

module YEA
  module MOVE_RESTRICT
 
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Default Completely Restricted Regions -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # If you want there to always be a region ID that will forbid both the
    # player and NPC's from passing through, insert that region ID into the
    # array below. This effect will completely block out both players and NPC's
    # even if they have the "through" flag. However, it does not block the
    # debug_through flag for players.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DEFAULT_ALL = [50]
 
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Default Player Restricted Regions -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # If you want there to always be a region ID that will forbid the player
    # from passing through, insert that region ID into the array below.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DEFAULT_PLAYER = [51]
 
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Default NPC Restricted Regions -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # If you want there to always be a region ID that will forbid NPC's from
    # passing through, insert that region ID into the array below.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    DEFAULT_NPC = [52]
 
  end # MOVE_RESTRICT
end # YEA

#==============================================================================
# ? Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================

module YEA
  module REGEXP
  module MAP
 
    ALL_RESTRICT =
      /<(?:ALL_RESTRICT|all restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
    NPC_RESTRICT =
      /<(?:NPC_RESTRICT|npc restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
    PLAYER_RESTRICT =
      /<(?:PLAYER_RESTRICT|player restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
 
  end # MAP
  end # REGEXP
end # YEA

#==============================================================================
# ? RPG::Map
#==============================================================================

class RPG::Map
 
  #--------------------------------------------------------------------------
  # public instance variables
  #--------------------------------------------------------------------------
  attr_accessor :all_restrict_regions
  attr_accessor :npc_restrict_regions
  attr_accessor :player_restrict_regions
 
  #--------------------------------------------------------------------------
  # common cache: load_notetags_mrr
  #--------------------------------------------------------------------------
  def load_notetags_mrr
    @all_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_ALL.clone
    @npc_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_NPC.clone
    @player_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_PLAYER.clone
    #---
    self.note.split(/[\r\n]+/).each { |line|
      case line
      #---
      when YEA::REGEXP::MAP::ALL_RESTRICT
        $1.scan(/\d+/).each { |num|
        @all_restrict_regions.push(num.to_i) if num.to_i > 0 }
      when YEA::REGEXP::MAP::NPC_RESTRICT
        $1.scan(/\d+/).each { |num|
        @npc_restrict_regions.push(num.to_i) if num.to_i > 0 }
      when YEA::REGEXP::MAP::PLAYER_RESTRICT
        $1.scan(/\d+/).each { |num|
        @player_restrict_regions.push(num.to_i) if num.to_i > 0 }
      #---
      end
    } # self.note.split
    #---
  end
 
end # RPG::Map

#==============================================================================
# ? Game_Map
#==============================================================================

class Game_Map
 
  #--------------------------------------------------------------------------
  # alias method: setup
  #--------------------------------------------------------------------------
  alias game_map_setup_mrr setup
  def setup(map_id)
    game_map_setup_mrr(map_id)
    @map.load_notetags_mrr
  end
 
  #--------------------------------------------------------------------------
  # new method: all_restrict_regions
  #--------------------------------------------------------------------------
  def all_restrict_regions
    return @map.all_restrict_regions
  end
 
  #--------------------------------------------------------------------------
  # new method: npc_restrict_regions
  #--------------------------------------------------------------------------
  def npc_restrict_regions
    return @map.npc_restrict_regions
  end
 
  #--------------------------------------------------------------------------
  # new method: player_restrict_regions
  #--------------------------------------------------------------------------
  def player_restrict_regions
    return @map.player_restrict_regions
  end
 
end # Game_Map

#==============================================================================
# ? Game_CharacterBase
#==============================================================================

class Game_CharacterBase
 
  #--------------------------------------------------------------------------
  # alias method: passable?
  #--------------------------------------------------------------------------
  alias game_characterbase_passable_mrr passable?
  def passable?(x, y, d)
    return false if npc_region_forbid?(x, y, d)
    return false if player_region_forbid?(x, y, d)
    return game_characterbase_passable_mrr(x, y, d)
  end
 
  #--------------------------------------------------------------------------
  # new method: npc_forbid?
  #--------------------------------------------------------------------------
  def npc_region_forbid?(x, y, d)
    return false unless self.is_a?(Game_Event)
    region = 0
    case d
    when 1; region = $game_map.region_id(x-1, y+1)
    when 2; region = $game_map.region_id(x+0, y+1)
    when 3; region = $game_map.region_id(x+1, y+1)
    when 4; region = $game_map.region_id(x-1, y+0)
    when 5; region = $game_map.region_id(x+0, y+0)
    when 6; region = $game_map.region_id(x+1, y+0)
    when 7; region = $game_map.region_id(x-1, y-1)
    when 8; region = $game_map.region_id(x+0, y-1)
    when 9; region = $game_map.region_id(x+1, y-1)
    end
    return true if $game_map.all_restrict_regions.include?(region)
    return false if @through
    return $game_map.npc_restrict_regions.include?(region)
  end
 
  #--------------------------------------------------------------------------
  # new method: player_region_forbid?
  #--------------------------------------------------------------------------
  def player_region_forbid?(x, y, d)
    return false unless self.is_a?(Game_Player)
    return false if debug_through?
    region = 0
    case d
    when 1; region = $game_map.region_id(x-1, y+1)
    when 2; region = $game_map.region_id(x+0, y+1)
    when 3; region = $game_map.region_id(x+1, y+1)
    when 4; region = $game_map.region_id(x-1, y+0)
    when 5; region = $game_map.region_id(x+0, y+0)
    when 6; region = $game_map.region_id(x+1, y+0)
    when 7; region = $game_map.region_id(x-1, y-1)
    when 8; region = $game_map.region_id(x+0, y-1)
    when 9; region = $game_map.region_id(x+1, y-1)
    end
    return true if $game_map.all_restrict_regions.include?(region)
    return false if @through
    return $game_map.player_restrict_regions.include?(region)
  end
 
end # Game_CharacterBase

#==============================================================================
#
# ? End of File
#
#==============================================================================
avatar
Spytje
Administrateur

Nombre de messages : 5899
Localisation : La terre
Distinction : Spiraliste [Korn']
Forestia : Projet du mois juillet 2014
Papy Pulkigrat [Yama']
Date d'inscription : 16/03/2008

Re: Script de région

le Mar 29 Mar 2016 - 21:35
Ca fonctionne pas avec :


player restrict: x ?
avatar
no0ony
Staffeux retraité

Nombre de messages : 2038
Age : 28
Localisation : Vosges (88)
Distinction : aucune
Date d'inscription : 15/04/2013

Re: Script de région

le Mar 29 Mar 2016 - 22:24
En faite jsuis vraiment débile mais à un point, comment résumé une flemme de traduire un texte....
Suffit de mettre région 51 et juste le héros sera bloqué ...
Merci quand même xD
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Re: Script de région

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